| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. So for pve Missile caldari are the win? :X - in Missions & Complexes [original thread]
Nalelmir Ahashion wrote: Next I tried Laser boat, went for Apocalypse. After tinkering with EFT and considering I'm using T1 weapons I went with beams. They got pretty decent damage and sometimes they surprise me and insta pop stuff but... when...
- by Mund Richard - at 2014.05.17 20:23:00
|
2. New Omnidirectional nerf- why exactly was it needed? - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: Valterra Craven wrote: As it stands this has drastic consequences on my game play. When it comes down to the question "Do we inconvenience afk L4 dominix gameplay, or do we improve server performance?"... I'd have ...
- by Mund Richard - at 2014.05.01 08:57:00
|
3. New Omnidirectional nerf- why exactly was it needed? - in EVE General Discussion [original thread]
And now this. If the passive omni was too OP, and needed to be nerfed to TC levels, and now it's ability to adapt to a new situation is nerfed even further, can it's effectiveness be a bit better in return (and still below the old passive's level...
- by Mund Richard - at 2014.04.30 17:02:00
|
4. Bastion modual missile balance - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Bastion for turrets: - increased range - better hit quality through more optimal/Falloff Bastion for missiles: - increase range HOWEVER, it's intended to be that way. Missiles and turrets both have their advantages ...
- by Mund Richard - at 2014.03.23 15:30:00
|
5. Bastion modual missile balance - in Player Features and Ideas Discussion [original thread]
Since it does not give a tracking buff for guns... Besides, if it gave a TP bonus, gunships and fleetmates would benefit just as well, so it should be missile explosion radius/speed.
- by Mund Richard - at 2014.03.23 14:26:00
|
6. Does increasing drones optimal increase their orbit range - in Ships and Modules [original thread]
hydraSlav wrote: Does increasing the drone's optimal range increase its orbit range? Or are optimal omni pointless on anything other than sentries? Good thing swapping from optimal script to tracking goes faster than reloading a launcher. T...
- by Mund Richard - at 2014.03.08 22:22:00
|
7. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Bouh Revetoile wrote: IMO, the biggest problem of armor tanking is that EWAR don't translate into EFT numbers... With active armor tanking you lose the mid slots to capacitor booster mods. Example is dual rep incursus ne...
- by Mund Richard - at 2013.02.28 22:42:00
|
8. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
You're not the first to ask about why one must take the smaller caliber guns to V and then spec for battleship-sized weaponry. I believe the answer was a mild "we'll think about that", but may I be proven wrong.
- by Mund Richard - at 2013.02.23 02:30:00
|
9. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
May O'Neez wrote: Either Cyclone or Claymore. Now both are dead ( or the second will be ). Nothing bad happening to the Claymore as far as I know. That is, winmatar - like the rest - will have two command ships, one with missiles, the other...
- by Mund Richard - at 2013.02.22 14:58:00
|
10. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Denson022 wrote: My point is that a Cane / Drake/ Harbinger will need less time to kill a 35K ehp cruiser, the Cyclone will kill it but it will require more time wich mean more DPS to tank over the time. hope that clarifies my idea You are s...
- by Mund Richard - at 2013.02.21 14:47:00
|
11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Denson022 wrote: Anything that comes closer will make more DPS than the Cyclone or has more tank... wich is bad for the cyclone the Minmatar tanking BC. So your problem is, that if the fastest BC goes too close (7.5km, why would a Cyclone be ...
- by Mund Richard - at 2013.02.21 13:04:00
|
12. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Goldensaver wrote: Yeah, sorry about that. You've done nothing to offend me really, so why am I angry at you? I'm just getting upset with the endless bit I'm hearing about how terrible the Gallente ships will be after every patch. I heard it fo...
- by Mund Richard - at 2013.02.20 19:41:00
|
13. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: X Gallentius wrote: If the Prophesy can out-rep the Myrm and Brutix, then what is the Myrm/Brutix niche, and why do I need to type Myrm/Brutix when they both should fill their own unique niche? This doesn't even con...
- by Mund Richard - at 2013.02.20 16:36:00
|
14. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
There's a humongous difference between active tanking and fighting inside scram range with guns and drones, as opposed to active tanking and fighting inside scram range with drones and guns! ...I just can't find it yet. Maybe the Brutix is meant...
- by Mund Richard - at 2013.02.20 16:02:00
|
15. What is wrong with Drake ? Why people ask for nerf ? - in Ships and Modules [original thread]
5 posts in a row may not be the best way to make people sympathetic to your cause. Quote: Spamming, bumping and pyramid quoting are prohibited. Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have n...
- by Mund Richard - at 2013.02.20 11:18:00
|
16. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Zach meii wrote: And my part of post doesn't show up awesome. Forum eats a lot of posts. Something to do with drafts and the way they are handled. Had Google Chrome save me several times going "back".
- by Mund Richard - at 2013.02.20 08:50:00
|
17. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Malius Sparklighter wrote: Why did I even train BC II when the tier I is better? Not sure, so I'll ask. Do you fly with a BC skill of II, or is your grief that the (formerly) tier 2 BC is now not as shiny as the (formerly) tier 1? PG concerns....
- by Mund Richard - at 2013.02.20 00:32:00
|
18. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Mund Richard wrote: Reaver Glitterstim wrote: I factored that in actually. In most cases a rate of fire bonus is about equivalent to a damage bonus because it increases the firing cost. um... If you are worried ...
- by Mund Richard - at 2013.02.20 00:01:00
|
19. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
DrJonF Rockit wrote: I"m sorry, but I'm just here to remind/tell/inform you that the Drake is popular NOT BECAUSE it is a superior ship to any other ship.... but because it is a cool looking (at one point affordable) reliable craft. Drake is fa...
- by Mund Richard - at 2013.02.19 22:32:00
|
20. Toss a fella a bone! - in EVE General Discussion [original thread]
D'uce wrote: James Amril-Kesh wrote: It's called ISBoxer and it's not a dark grey area, it's allowed. See now this is all I hear... Its "Bad" or "Not allowe" then someone comes along "It's allowed" *Throws papers up in frustration* The th...
- by Mund Richard - at 2013.02.19 22:29:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
| First page | Previous page | Next page | Last page |